The concepts of
space and place may seem quite synonymous and simple on the surface. These
modern perceptions are merely the tip of an iceberg. Tuan (1977, p. 3)
discusses the symbolic, concealed iceberg that separates these two vastly
opposing terms. However, daily life rarely offers opportunity to ponder the
underlying variance between these keys terms, as were discussed in this week’s
lecture and readings.
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The Laughing Man, (2017) |
The virtual online
world is filled with secretive nooks and crannies, hidden on the fringes, camouflaged
from eyes that lack comprehension and direction. Through isolation and secrecy,
these locations form a virtual foundation for a culture, a culture that ekes
out a “place”, the gathering site for members of the social ethos. As Kuhn
(2013, p. 5) elaborates, the concept of culture and ‘space’ surpasses that of
the physical world, and has begun to flourish in a virtual environment. Unlike
the physical world, the cyberworld offers anonymity and a lack of restraint from
reality’s and society’s oppressive morals. This freedom enables the discrete interaction
between people with strange or misunderstood mutualities.
Steam, my chosen
social network, houses an abundance of secretive and public spaces. Through the
creation of new online games, a surplus of revealed, correlated online social
platforms, or ‘cybercultures’, as coined and discussed by Kuttainen (2017) are created,
interwoven by mutual members of these numerous cultures. Alternatively, in the
shadows of this social network lie countless, restricted communities. As
discussed by Ferreday (2011, pp. 98-99), without invitation, these esoteric
social networks remain hidden from sight, reserved for the few that are
welcomed into the niche
space.
Regardless of
disclosure, it is becoming obvious that a core division between these two
commonly synonymous terms is a sense of social ethos or culture. Internet culture has been the focus of various
studies and articles. Since its commercially-available beginnings in the mid-1980s,
the internet has begun its transition from its centre as an uncultured ‘space’,
into a continuum as a permanently developing cultural “place”, or “hub”. As the
developments continue, the previous phases of cyberculture work as the footing
for its future progression.
When it comes down
to it, this blog assessment is quite reminiscent of a matryoshka doll, as the
blogging space transitions into a place as the ‘culture’ and ‘character’ are
shaped within our discussions of space and place. Although social networking ‘cultures’
and ‘places’ vary, similarities can be observed through contrast. My immersion
into the Steam community has enabled me to grasp the variations of cyberculture,
with apparent mutual origins. As these new, abstract concepts begin to settle,
I am becoming consciously aware of the daily connections between space and
place that were inconspicuous to my mind, but seem so obvious as my
understanding of them deepens.
Will the virtual
and the physical realms remain distinct forever, or could integration occur, where
the two can find a mutual, satisfactory integration?
~R. Laverty
Until next week,
~R. Laverty
References
Ferreday, D.
(2011). Online belongings: Fantasy affect
and web communities. [Adobe Digital Editions version]. Retrieved from http://ebookcentral.proquest.com.elibrary.jcu.edu.au/lib/jcu/reader.action?docID=1053983
Kuhn, F. (2013). Identities, cultures, spaces: Dialogue and
change. [Adobe Digital Editions version]. Retrieved from http://ebookcentral.proquest.com.elibrary.jcu.edu.au/lib/jcu/reader.action?docID=1800429
Niewiadomski, R.,
Anderson, D. (2017). The panopticism of cyberculture: Could privacy-invasive
social media stifle innovation?. Retrieved from https://cie.acm.org/articles/panopticism-cyberculture-could-privacy-invasive-social-media-stifle-innovation/
The laughing man [image]. (2017). Retrieved from https://blog.cavebeat.org/wp-content/uploads/2017/07/laughing_man_wallpaper.jpg
Tuan, Y. (1977). Space and place: The perspective of
experience. http://dx.doi.org/10.4135/9781446213742.n7
Kuttainen, V. (2017).
BA1002: Networks, narratives and the making of place, week 3 notes [PowerPoint
slides]. College of Arts, James Cook University, Townsville, Australia.
This is extremely well done, this has opened my eyes to steam.
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